Tuesday, August 23, 2011

Pokemon of the Week - Donphan

Hallo everyone, and welcome back to another Pokemon of the Week! I know I've neglected the blog for the last week (hell, this post is a day late), but I've been busy with college, and my other projects. Now I'm not making excuses, so don't take it as that, ok? I just haven't felt that motivated to write as much lately, but I'll make one thing clear. This blog will not die off...

Serebii.net - Donphan Pokedex Entry

Ok, today's little lesson on Pokemon will be directed at the most badass elephant you will ever know! Yeap, we got Donphan here! Now, Donphan is one of the (rare-to-be-good) pure Ground-Types, and he does his job extremely well, and is very well-rounded. Donphan is very slow (though the anime has always taught us otherwise), and his Special stats are both pretty abysmal.  Outside of that, he has a pretty decent HP stat, and his Attack and Defense are both very good! Basically, any physical attacker will have trouble with Donphan. Its movepool starts off slow, but eventually shine through to his great assets.

Base Stats:
HP - 90
Atk - 120
Def - 120
SpAtk - 60
SpDef - 60
Spd - 50


Donphan @ Leftovers

Ability: Sturdy
EVs: 252 HP, 188 Atk, 68 Def
Nature: Adamant
- Earthquake
- Rapid Spin
- Assurance
- Ice Shard/Stealth Rock

Donphan has the potential to be one of the most useful Rapid Spinners in the game! As one of the few Pokemon who viably use it, he can even excel in an OU environment. Donphan is a UU Pokemon, but is capable of walling and crushing a lot of common attacker of the OU environment. If used against a physical opponent, his job is set. Even the infamous Tyranitar, Scizor, and Metagross can't hit him hard enough to be a major threat. Earthquake is his strongest STAB (and if that wasn't obvious, learn about Pokemon!). Assurance halts the Spin-Blockers like Rotom-A super-effectively. Rapid Spin is the bane of a lot of common Pokemon, especially in OU. Donphan resists Stealth Rock, and can send it away easily. I couldn't decide between Ice Shard and Stealth Rock. With his ability to end SR on the other side, he can just as easily do it here too. Ice Shard gives more coverage, and gives priority that helps with his low Speed (especially since the Pokemon weak to it are likely Specially-oriented). Overall, it's up to you, so try it out~!

I will not actually go into a 5th Generation set here. The only real difference I can say (besides any combination of the above set's moves) is to use a Custap Berry. This will make any attack that brings it to low health (easy with Sturdy, as long as you don't get hit by Icicle Spear) cause Donphan to get a priority for its next attack. Using this, you can get in at least one more devastating attack to your enemy! Uhm... just watch out for Pranksters.. o3o"

Hope you guys had fun reading this, and I'll see you next time! So comment! 8U

Gute nacht! Ja ne, oyasumi! :3

Monday, August 15, 2011

Pokemon of the Week - Gengar

Hallo, everyone! Welcome to the new Pokemon of the Week! Today I have another 1st generation Pokemon, and it's another of my favorite from the games of old~

Serebii.net - Suicune Pokedex Entry

Gengar. One of about 3 Pokemon to have stayed in the OU Tier for all 5 Generations! It didn't get many new things this generation, but it still stands as a very high-end Special Sweeper. Although it is very powerful, and holds immunities to 3 types, and quite a number of resistances, it is very frail. It will likely die in 1 or 2 hits from most strong attackers. Despite this, it can outspeed a large number of the 5th Generation metagame, including those that pose a threat to it. Honestly, it would not be a bad choice whatsoever~

Base Stats:
HP - 60
Atk - 65
Def - 60
SpAtk - 130
SpDef - 75
Spd - 110


Gengar @ Life Orb

Ability: Levitate
EVs: 4 HP, 252 SpAtk, 252 Spd
Nature: Timid
- Shadow Ball
- Focus Blast
- Thunderbolt
- Hidden Power [Fire/Ice]

Nothing gimmicky, just a highly offensive Special Sweeper that very few Pokemon can be safe from. Shadow Ball is awesome for STAB, and hits a lot of Pokemon way too hard. Focus Blast, though inaccurate, gives very nice coverage with Shadow Ball. Thunderbolt basically completes the coverage against the threats to Gengar, and decimates Gyarados and a few others. Finally, Hidden Power works in both Fire and Ice. Fire kills Scizor, Forretress, Ferrothorn, Skarmory, and a lot of other hard-/fast-hitting enemies. Ice can freeze Salamence, Latios, Garchomp, Hydreigon, and any other threat very hard as well. Short: Have fun~

Gengar @ Leftovers

Ability: Levitate
EVs: 4 HP, 252 SpAtk, 252 Spd
Nature: Timid
- Shadow Ball
-Focus Blast
- Substitute
- Disable

Another set for Gengar in 5th Gen. This one is more gimmicky, but plays well to the fact that Disable now has 100% accuracy. The idea is to use Substitute to scout the opponent's move. Disable it if it would help, then switch or sweep accordingly. If they switch, then atack and follow the strategy of Disabling then attacking further. Leftovers should help get in another Sub if needed, or if you get the chance. Shadow Ball with Focus Blast give almost perfect coverage, so sweep away. Not much else to say here, so go at it!

Did this help you? I hope so~ If you guys liked it, check back often for more!

Gute nacht! Ja ne, oyasumi! Buh-bye~!

Pokemon of the Week - Suicune

Hey guys! Welcome to today's Pokemon of the Week~!I wanted to do a 2nd Gen Pokemon so I thought for a bit and thought "Hmm... Suicune might be fun!" And so... well... here I am! Hehe... Anyway, I hope you all like today's post, and comment on what you'd like me to talk about here!

Serebii.net - Suicune Pokedex Entry

Suicune (for a non-Uber) is a very good Pokemon in all aspects of the phrase. It has a defensive spread of 100/115/115 which is simply incredible! It is somewhat slow at 85 speed, but its other statistics make up for its faults. It's pure Water typing gives it great defensive capabilities, and is very easy to set up. The 4th Gen metagame may have given it some stiff competition in some points, but those who underestimate this lupine creature will be drowned in its watery torrent. Sadly, it is very predictable in its main set, but used right it can be the star of the show! ...And harbinger of doom to the opponent's.

Base Stats:
HP - 100
Atk - 75
Def - 115
SpAtk - 90
SpDef - 115
Spd - 85


Suicune @ Leftovers

Ability: Pressure
EVs: 252 SpAtk, 4 SpDef, 252 Spd
Nature: Timid
- Surf
- Ice Beam
- Calm Mind
- Hidden Power [Electric]

A defensive Pokemon with offensive set? Huuuuuh...? Now due to its defenses, Suicune has a very easy time setting up, even if the opponent has some sort of type advantage. Using this, Calm Mind raises your Special Attack and Special Defense, further boosting this defensive wall's capabilities! If you can set up on a Special Attacker, then nothing will be able to easily stop your setup without risk. After a couple Calm Minds, your attacks will be able to KO a vast majority of the metagame! The EVs and Nature help you accomplish this, and Leftovers complements it perfectly! It helps keep you alive while they try and stop your setup, and helps assure your survival once you begin your sweep~! The combination of Surf, Ice Beam, and HP [Electric] gives Suicune here almost perfect coverage from all but a couple Pokemon. If you can get him out right, you'll have a fun time with this. Oh yeah, if you want more immediate power, a Life Orb is another option, though I prefer Leftovers.

Suicune @ Life Orb

Ability: Pressure
EVs: 252 SpAtk, 4 SpDef, 252 Spd
Nature: Modest

- Tailwind
- Hydro Pump/Brine
- Icy Wind/Ice Beam
- Signal Beam

Now, this set isn't quite as competitively-based as the last one, but can be used in a variety of play. I got the idea from a set used by the maker of a Pokemon Battle Revolution guide on GameFAQs, but tweaked it around and added the EVs and Nature and stuff. Tailwind helps if you have a slow team, and helps Suicune's less-than-spectacular Speed become better. Hydro Pump is for maximum damage to the enemy, or you can use Brine for its effect. Icy Wind will slow down your opponent further, which is great for when you need to slow a fast opponent. Ice Beam of course is a solid replacement. Finally, Signal Beam can easily help against common Ubers or OU Pokemon weak to it. Given the right setup and support, Suicune can probably OHKO a Mewtwo or others with it! Life Orb and the various spreads help for maximum power and Speed with Tailwind.

I hope you guys enjoyed my Suicune post, and use it to your own advantage! If you have any comments or replies, let me know via that little comment button!

Anyway, until next time, have a good day~ Ja ne, und guten tag! :3

Friday, August 12, 2011

Pokemon BW In-Game Information

Aaaaaaaand... Hey guys! I'm sorry for my lack of consistency in my posts, I've just been busy with other projects as well, and things are starting up soon.

As I've said before, I have started doing a Let's Play (video playthrough with commentary) on Pokemon White. I have recently gotten to receiving my 3rd Gym Badge of the game! Yay!

As I've told you guys, it's a semi-informational LP, so I tell important/hidden points in the game, as well as rundowns of each Pokemon and their stats/moves/pros/cons/whatever! If you guys are interested, I really hope you'd check it out, but it's up to you. I will be giving the information of the game as I go along, with some comedy of my fails mixed in~ |D Anyways, enjoy whatever your decision may be! :3 I have links below~

Here is the first episode of my Pokemon White LP:

Here is the latest episode of my Pokemon White LP:

So I hope you all have a good day, and I'll talk to you next time! :3 If you actively watch here, please comment with me~! X'3

Guten tag! Ja ne~! :3

Saturday, August 6, 2011

More C-Gear Skins Available Now!

Hey guys, we actually have some good new for those of you who actively go to the Dream World/Pokemon Global Link! (Don't worry, this applies to you even if you rarely go on a whim...)


What this update is about is 2 new Pokemon Black & White C-Gear Skins!! And I gotta say... One of them is pretty awesome~ (and is my current one)

The first of these two C-Gear Skins is called Earful Audino, and the password needed to unlock and use this Skin upon re-entry to the game from the Dream World is: YAHOOAUDINO

 And here's a little preview of what you'll be gettin'!


Next is the POKEMON WORLD CHAMPIONSHIPS 2011 C-Gear Skin! And I truly have to say this again... Pikachu never looked so badass~! |3

Anywho, the password for this International Skin is in fact: WorldsCGear

Like usual, enter the password in the Promotions section of the PGL to get a nice little G-Gear Skin that looks something like this~

Haha, idk what language the tab buttons are |'3


So again, I know if you guys keep up with Serebii enough this will be old news, so I gotta work on some stuff to give you guys! I'm probably not even getting many (if any?) readers here anymore! It sucks! *sigh* </rant>

Anyway I hope you all have a fun day and enjoy your summer! Live it up while you can~!

Wednesday, August 3, 2011

Pokemon Rumble Blast, plus Info

Hey guys! As you know, Serebii's been keeping us updated with info on the recently announced Pokemon Rumble Blast, a new Nintendo 3DS title.

Yay~ 3 of my favorites~ :3

The other day, some more Passwords for the game were released, and this time, 2 of them have their full details! If I remember correctly, they are for Oshawott and Zoroark toys~ Along with this, more information has been released, including a full list of Pokemon Rumble Blast abilities!

So far the game looks like it will be a fun title, with even more added in to diversify it from its Pokemon predecessor, Pokemon Rumble for the Nintendo Wii's Wiiware. I hope to see this released here sooner!


As a side update, I have already ordered a capture card to record some of my games on, so I just need to wait for it to arrive here. Alongside any Let's Plays and things like that that I do, I may also record some Pokemon battles in my spare time... well, given I can find my Pokemon Battle Revolution... >>" I have no clue where it went! o3o" But that's beside the point.

I hope you guys enjoyed the update today, and sorry for not being able to bring in new material with my limited options here ^^;; I have to try and find a way to gather up and information network... Well, until then!

Ja ne~ Have a good day/night~! Bye! :3

Monday, August 1, 2011

Pokemon of the Week - Mightyena


Hey guys! Welcome back to Pokemon of the Week~! In apology for neglecting this blog the last couple weeks (since enrolling in Mt. SAC and starting my Let's Play project), I'm gonna do another obscure PotW analysis here! We have Mightyena, one of my favorite Pokemon around 3rd Gen, and I'm gonna teach you a few things here, including how I've used it viably in OU play! Enjoy~

Serebii.net - Mightyena Pokedex Entry

Mightyena is a strange Pokemon in a way. Its higher offensive stat is Attack, but it is used more viably in a Special set. Mightyena kind of lacked back in 3rd Gen before the Physical/Special split, especially given the strange choice of Nintendo and Game Freak to make Dark a Special typing, which is weird given that the only Dark Types at its release were Houndoom and Tyranitar. But the only good Dark attacks were Physical or support! Anyway, while its Special Attack isn't the best, it has good enough attacks in its movepool to somewhat make use of it. Plus, it gets 3 of the best abilities of the game! Read on~

Base Stats:
HP - 70
Atk - 90
Def - 70
SpAtk - 60
SpDef - 60
Spd - 70


Mightyena @ Toxic Orb

Ability: Quick Feet
EVs: 252 Atk, 4 Def, 252 Spd
Nature: Adamant
- Facade
- Sucker Punch
- Crunch
- Howl

I'm starting off here with a physical set despite what I was talking about before. Now, Mightyena has incredible abilities, one of which is Quick Feet. What Quick Feet does is basically give Mightyena an immunity to almost every status condition. When it has any status (sans Paralysis), his below average Speed gets doubled! Now that helps this weak attacker very well! With the Poison from the Toxic Orb, Mightyena also gets a doubled boost to Facade as well, making it easily his strongest attack. Sigh... If only it was STABed... Anyways, Crunch is for the STAB, and Sucker Punch works since most enemies will be attacking this low-Defensive 'mon. I chose Taunt over Howl for a couple reasons. Mightyena isn't seen as strong, so they may try and set up on it, plus the Speed boost will help Taunt better. Also, Taunt can force them to use moves they'd rather not be using with Mightyena, which is awesome bait for Sucker Punch! If you need Howl's Attack boost though, by all means go ahead!

Mightyena @ Life Orb

Ability: Intimidate

EVs: 252 Atk, 40 SpAtk, 216 Spd
Nature: Naive
- Sucker Punch
- Earthquake

- Stone Edge
- Overheat

This set it still Physically oriented, but has a bit of power in Special Attack. Sucker Punch is the normal priority attack if you can predict an opposing one. Earthquake hits Steels and other resistors. Stone Edge can take on Gyarados, Salamence, and anything else that doesn't appreciate Rock. Now for the final puzzle piece, and as to why there is some Special-ness on this set. Overheat on this Naive set can actually OHKO a Skarmory (well... some variations of it). Stealth Rock support helps immensely, including with Skarmory-killing. If you run Jolly over Naive, then Stealth Rock is necessary for the kill. Overall a nice set, for what a Mightyena can give~

So, how was this one? Help any OU or UU fans? I hope you guys have fun reading my work, honestly... Comment if you read~! X3

Anyway, stay tuned next time for the next post, and another Pokemon of the Week! And don't forget to click here to check out my new Let's Play channel on YouTube! :3

Ja~ Catch ya' all later then~! Guten tag! :3